Intel technology supporting the Industry
Speakers: Hosted by David Gowans, Barclays
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Scott Gillingham |
Scott heads up Intel’s UK Gaming & esports business and has worked at Intel for over 13 years. He is a keen PC gamer with current favorite titles being F1 2019, PUBG & Red Dead Redemption 2, as well enjoying building PC's and being a general hardware tech enthusiast |
Future Games of London
Games for the greater good
Speakers: Hosted by Elaine Moran, Barclays
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Elizabeth Sampat |
By day, she’s worked on some of mobile gaming’s biggest titles, including Hungry Shark World, Subway Surfers, and Plants Vs. Zombies 2— a career totaling over thee billion downloads. In her spare time, she continues to make personal games: Elizabeth’s personal work has been covered by the LA Times, Lifehacker, and VICE, and her game Deadbolt was showcased at the Smithsonian Museum of American Art in Washington DC. She also makes time to advocate for women and marginalized people in the games industry; she was on the IGDA Women In Games steering committee for two years, and Marie Claire Magazine called her “The Game Changer” when they named her one of “20 Women Changing the Ratio” in male-dominated industries. Most recently, she has joined the advisory board for Women In Games here in the UK. |
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Aaron Morley |
Aaron is most proud of his contributions to the Hungry Shark series of games, which have been downloaded more than 850 million times to date. Most recently, Aaron has been working with the UN on a project to catalyse Hungry Shark players around environmental issues. |
Out Making Games
LGBTQ+ representation in the games community
Speakers: Hosted by Daniel Carter, Barclays
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Suneet Sharma |
Suneet is a legal professional with experience working in media in the Legal Teams of companies such as the Associated Press, BBC and, currently, SEGA Europe. Suneet is passionate about diversity being the Founder and Chair of SEGA Europe's LGBTQ+ Network as well as a member of Out Making Games Leadership Team. |
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Michael Othen |
Michael has worked in the games industry for 15 years, in both AAA and mobile. As a creative director, he is responsible for overseeing creative vision, supporting teams and allowing ideas to grow. He’s committed to improving LGBTQ+ representation in games and is a strong advocate for diversity and inclusion in games, both behind the scenes and on the screen. |
Showcases
Check out some of the featured companies below.

TIGA
TIGA is the non-profit trade association representing the UK’s games industry. Their members include independent games developers, in-house publisher-owned developers, outsourcing companies, technology businesses and universities.

SpecialEffect
Founded in 2007, SpecialEffect is a UK charity with the mission of creating a world where everyone can play. Their goal is to level the playing-field for disabled gamers and thereby help open-up a whole range of new opportunities to explore, socialise, create, and have fun through video games!

Junkfish
Dive into indie with Junkfish - a leading, independent video game development studio based in Scotland and Singapore. They develop and deliver unique, innovate titles for a worldwide audience; best known for the BAFTA-nominated, cult-classic horror, "Monstrum".

Playtra Games
Playtra is an independent game studio in London that creates beautiful and inclusive competitive strategy indie games.
The studio tells original stories with heroes of all shapes, sizes, colours and genders with truly unique graphic style and artistic value.