We were looking forward to supporting the industry with a number of events this year but with the current issues around public gathering, we have brought highlights of our London & Sheffield Game Frenzy events online to share with you all.
At Barclays, we have been supporting creative industries since 1986 and our deep connections within the industry especially the great work the games industry is doing. We hope this Digital Edition of the Games Frenzy will, whether you’re just starting out or long-established and looking to expand, give you some expert support that’s specific to the industry the future of Games and Esports, with talks and panels of the best in the business.
Why is Barclays doing this?
UK Esports - State of play
A selection of world-class Professionals working in UK Esports hosted by Chester King, CEO, British Esports Association.
The panellists are:
Co-founder & CGO, EXCEL Esports
Partnerships Development Director, FNATIC.
Executive Director - National Student Esports
Developing Games from idea to living room
Filmed at the South Frenzy
From the South Frenzy:- Have you wanted to develop a game and get it from your head to being published and played in people’s front rooms then this talk is for you. Hosted by Sam Collins, Head of Commercial & Membership, UKIE.
Director and Game Designer, The Dangerous Kitchen
Co-Founder and CEO, Playtra Games
Creative Director, Future of Games London
Licensing Manager, Epic Games UK
Filmed at the North Frenzy
From the North Frenzy:- Have you wanted to develop a game and get it from your head to being published and played in people’s front rooms? Then this talk is for you. Hosted by Rick Gibson, Chief Executive Officer, British Games Institute (BGI).
Managing Director, Yoyotech
Managing Director, Distinctive Developments
UK Games Industry Census - understanding diversity in the UK games industry workforce
UKIE helped commission a report of the industry to find out how diverse we were. Written by Dr. Mark Taylor of the University of Sheffield and funded via the Arts & Humanities Research Council, this independent analysis focuses on three main areas: the kinds of work that games industry workers do, their personal characteristics, and their backgrounds. By asking questions that could be compared against those from other sectors, national datasets or by digging into how multiple characteristics fit together, we were able to gain a very clear view of both areas where games can celebrate and where clear challenges lie. During this talk, we bring Mark together in a fireside chat with Joe Willis from Kurious Arts to dig deep into the report and answer some of the questions raised by the report.
If you want to read the report in full click here to go to the site where you can get your copy.
Specialist support for the creative industry
To help support the continued growth of the sector, Barclays has today become the first high street bank to offer tax credit loans to video game producers allowing them to receive advance funds against future tax credits from HMRC. This improves their cash flow, and it is helping to make the UK one of the most attractive countries in the world for video game producers to invest in.